Large City: Vānwav Ji̊ Qi̊v

Vānwav Ji̊ Qi̊v

Vānwav Ji̊ Qi̊v
Example Tauran architecture.
StateHobben
ProvenceWizkèysè Provence
RegionNgáijo-ftäla Meadows
Founded640
Community LeaderLord Trepí
Area76 km2 (30 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4922 m (16148 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population18152
Population Density238 people per km2 (605 people per mi2)
Town AuraChronomancy
Naming
Native nameVānwav Ji̊ Qi̊v
Pronunciation/vəˑn/ /wav/
Direct Translation[country (rural area)] [charcoal]
Translation[Not Yet Translated]

Vānwav Ji̊ Qi̊v (/vəˑn/ /wav/ [country (rural area)] [charcoal]) is a subtropical Large City located in the Wizkèysè Provence of the Hobben.

The name Vānwav Ji̊ Qi̊v is derived from the Sylvin language, as Vānwav Ji̊ Qi̊v was founded by Vrigas, who was culturaly Tauran.

Climate

Vānwav Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Vānwav Ji̊ Qi̊v receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Vānwav Ji̊ Qi̊v covers an area of nearly 76 km2 (30 mi2), and an average elevation of 4922 m (16148 ft) above sea level.

Overview

Vānwav Ji̊ Qi̊v was founded in time immemorial, reportedly some time durring the early 8th century, by Vrigas. The establishment of Vānwav Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Vrigas electing to pay people to resettle in Vānwav Ji̊ Qi̊v.

Vānwav Ji̊ Qi̊v was built using the conventions of Tauran durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Vānwav Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Vānwav Ji̊ Qi̊v is is constructed arround a semi-circular restrictive worn bedrock mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Vānwav Ji̊ Qi̊v's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Vānwav Ji̊ Qi̊v is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Vānwav Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vānwav Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vānwav Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vānwav Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vānwav Ji̊ Qi̊v's parks.

Vānwav Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vānwav Ji̊ Qi̊v.

Vānwav Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vānwav Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vānwav Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vānwav Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vānwav Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vānwav Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vānwav Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vānwav Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Vānwav Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Vānwav Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vānwav Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Vānwav Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vānwav Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Vānwav Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vānwav Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vānwav Ji̊ Qi̊v's natural decorations nor waterways.

Vānwav Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vānwav Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vānwav Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vānwav Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Vānwav Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Vānwav Ji̊ Qi̊v there are no smells.

The Meerkat near Vānwav Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Vānwav Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Mysticism energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 53
  • Farm Laborer: 78
  • Hunters: 67
  • Milk Maids: 44
  • Ranchers: 22
  • Ranch Hands: 49
  • Shepherds: 45
    • Farmland: 73515 m2
    • Cattle and Similar Creatures: 4538
    • Poultry: 54456
    • Swine: 3630
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1815

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 42
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 38
  • Candlemakers: 62
  • Carpenters: 61
  • Clothmakers: 55
  • Coach and Harness Makers: 18
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 42
  • Farrier: 98
  • Furriers: 11
  • Glassworkers: 58
  • Gunsmiths: 43
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 50
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 27
  • Plasterers: 24
  • Pursemakers: 30
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 33
  • Scabbardmakers: 36
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 59
  • Tailors: 93
  • Tanners: 23
  • Upholsterers: 26
  • Watchmakers: 23
  • Weavers: 53
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 29
  • Butchers: 49
  • Chandlers: 46
  • Chicken Butchers: 51
  • Entrepreneurs: 18
  • Fine Clothiers: 47
  • Fishmongers: 45
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 69
  • Spice Merchants: 24
  • Wine-sellers: 36
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 82
  • Barbers: 77
  • Coachmen: 25
  • Cooks: 75
  • Doctors: 40
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 62
  • Healers: 48
  • Housekeepers: 49
  • Housemaids: 95
  • House Stewards: 62
  • Inns: 16
  • Laundry maids: 33
  • Maidservants: 56
  • Nursery Maids: 33
  • Pastrycooks: 62
  • Restaurateur: 82
  • Tavern Keepers: 90

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 38
  • In-Town Couriers: 39
  • Long Haul Couriers: 38
  • Dockyard Workers: 39
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 48
  • Millers: 38
  • Miners: 43
  • Oilmen and Polishers: 28
  • Postmen: 40
  • Pure Finder: 24
  • Skinners: 49
  • Sugar Refiners: 10
  • Tosher: 29
  • Warehousemen: 62
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 49

Skilled Laborers

  • Accountants: 22
  • Alchemist: 28
  • Clerk: 40
  • Dentists: 17
  • Educators: 48
  • Engineers: 27
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 42
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 42
  • Fixers: 22
  • Kami Clerk: 38
  • Landlords: 35
  • Lawyers: 21
  • Legend Keepers: 30
  • Militia Officers: 201
  • Monks, Monastic: 53
  • Monks, Civic: 60
  • Historian, Oral: 39
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 47
  • Priests: 72
  • Rangers: 23
  • Rat Catchers: 29
  • Scholars: 28
  • Spiritualist: 35
  • Slayers: 10
  • Storytellers: 68
  • Military Officers: 67

Cottage Industries

  • Brewers: 55
  • Comfort Services: 62
  • Enchanters: 19
  • Herbalists: 20
  • Jaminators: 58
  • Needleworkers: 62
  • Potters: 29
  • Preserve Makers: 53
  • Quilters: 26
  • Seamsters: 95
  • Spinners: 49
  • Tinker: 20
  • Weaver: 49

Artists

  • Actors: 19
  • Architects: 6
  • Bards: 27
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 15
  • Fine Furniture Carpenters: 8
  • Glaziers: 20
  • Inlayers: 17
  • Musicians: 49
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 55
  • Writers: 58

Produce Industries

  • Butter Churners: 64
  • Canners: 53
  • Cheesmakers: 64
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 30
  • Smokers: 24
  • Stockmakers: 19
  • Tobacconists: 28
  • Tallowmakers: 44

6789 of Vānwav Ji̊ Qi̊v's population work within a Foundational Occupation.

11000 of Vānwav Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 363 (2%) are noncontributers.

Points of Interest

Vānwav Ji̊ Qi̊v has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Vānwav Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a halbard of Mysticism, an a halbard imbued with great amounts of Mysticism energies was created near Vame Dîche Kâchyâ by in time immemorial, reportedly some time during the late 2nd century.

History